Each Order in Idols of Torment is a twisted and terrifying manifestation of a particular theme, providing endless opportunities for visual interpretations when selecting and painting miniatures. Official Idol models in digital .STL format will be available to purchase during the Kickstarter, but players can use models from their preferred manufacturer.
Descended from a common ancestor, each Order represents a subset of traits and behaviours within one of the Pillars of Consciousness. While all Orders represent innate parts of the human condition, some represent traits that are wild and carnal, while others display traits far more human in nature
Primordial: Bellicus, the Source of Power
Traits and Behaviours: Domination, Supremacy, Predation
The Strife appear as twisted, mutated amalgamations of terrestrial animals. They possess a mixture of horns, antlers, hooves, and claws, with a strong predatory presence and natural weapons to carve up their opponents.
Playstyle: The Strife are aggressive, traversing the battlefield faster than models from the other Orders. Some of their benefits include improved chances to land Critical Hits, and the ability strike back at their opponents when they successfully block an attack.
Primordial: Bellicus, the Source of Power
Traits and Behaviours: Violence, Sadism, Torture
The Scorn are living weapons with an imposing presence. Their cores are made of chains, hooks, and a variety of pain-inflicting implements. Their otherworldly forms are accentuated by frightful, uncanny masks.
Playstyle: The Scorn are brutal and deliver more damage than models from the other Orders. Some of their benefits include the ability to hold their opponents in place with chains, and the ability to deliver multiple attacks in a round.
Primordial: Decus, the Source of Desire
Traits and Behaviours: Arrogance, Narcissism, Perfection
The Vain wrap their flayed, ruined forms in noble garb. Their masquerade style is completed by masks, which they adorn to conceal their fleshless faces.
Playstyle: The Vain are graceful and naturally adept at reaping the Lost. Some of their benefits include moving before and after taking an action, and luring the Lost when certain Echo cards are revealed.
Primordial: Decus, the Source of Desire
Traits and Behaviours: Consumption, Greed, Need
The Insatiate are imposing, vampiric figures garbed in ornate armour, weapons, and jewelry. A single eye upon each of their faces suggests an unbreakable, singular focus. They surround themselves with riches of the finest quality.
Playstyle: The Insatiate are relentless warriors that excel at engaging their enemies. Some of their benefits include draining Wounds from their enemies, and immunity to conditions that would normally hold a model in place.
Primordial: Arescet, the Source of Weakness
Traits and Behaviours: Parasitism, Enervation, Toxicity
The Vile are beings of organic, fungal material, surrounded in musty glooms and clouds of spores. They each possess features of different parasitic life forms found on Earth. Their strange forms are covered in filaments and flesh that would trigger someone with trypophobia.
Playstyle: The Vile are foul creatures constantly obscured by clouds of spores. Their benefits include the ability reduce their enemy’s defences, and the ability to target multiple models with toxic ranged attacks.
Primordial: Arescet, the Source of Weakness
Traits and Behaviours: Neglect, Dependency, Vulnerability
The Wasting are frail beings that cannot exist without their support systems – complex machines that act as both life preservers and weapons. They each have a variety of ailments, including irregular bodies, missing limbs, and exposed organs. They each portray a sense of malnourishment and contempt for self care.
Playstyle: The Wasting are highly defended by their support systems, including the ability to disengage from their enemies as a free action. Some other benefits include the ability to repel and push away their enemies, and improved defences in combat.
Primordial: Vacuus, the Source of Despair
Traits and Behaviours: Depression, Isolation, Hopelessness
The Hollow are spectral forms that always appear as if underwater. Their disturbing faces are void of personality and emotion. They are haunting figures, groaning and wailing a song of misery everywhere they go.
Playstyle: The Hollow are doomed entities with improved abilities to reap the Lost. Some benefits include additional Beacon models for delivering Eternal Powers, and the ability to pin their opponents with their haunting shrieks.
Primordial: Vacuus, the Source of Despair
Traits and Behaviours: Fearlessness, Madness, Disorder
The Wretched are twisted beings of incomprehensible form. Their flesh is an abomination of creature and human with faces appearing in all the wrong places. Their mutated forms are accompanied by tentacles and insectoid appendages that give them unnatural weapons and abilities to move around.
Playstyle: The Wretched are chaotic and can move almost anywhere on the board without being impeded or slowed down by terrain. Some of their benefits include the ability to fully trap opponents in combat, and an increased distance to their ranged attacks.